FOR IMMEDIATE RELEASE

Manitoba School Esports Association Presents the Scholastic Esports Expo 2024

Manitoba, Canada - May 14, 2024 - The Manitoba School Esports Association (MSEA) is thrilled to announce the eagerly awaited Scholastic Esports Expo 2024, set to take place on May 23 and May 24 at the Red River College Polytech Manitou a bi Bii daziigae campus. With schools from all corners of the province preparing to converge, this two-day extravaganza promises to be a celebration of skill, strategy, and learning for Middle Years and Senior Years students alike. Esports enthusiasts will witness thrilling showdowns across a multitude of popular titles including Rocket League, Super Smash Brothers, Brawlhalla, Valorant, and Pokemon Unite. From nail-biting matches to awe-inspiring plays, the competition will showcase the incredible talent and dedication of Manitoba's student gamers. Beyond the exhilarating gameplay, the Scholastic Esports Expo offers an educational dimension with a lineup of enriching programming. Attendees can look forward to engaging keynotes, thought-provoking panel discussions, and hands-on workshops designed to foster learning and personal growth within the esports ecosystem. Thursday’s keynote, delivered by Karl Hildebrandt, is titled “The Transformative Power of Video Games”. Students discover how video games are making a real impact beyond entertainment by investigating a recent case study conducted by the Entertainment Software Association of Canada (ESAC), educators, streamers, and communities across the nation are leveraging video games to drive positive change in education. Friday’s keynote by New Media Manitoba titled “Opportunities & Expectations in IDM - Exploring the future of work” will offer students first-hand information about roles in the technology and media industry, companies in our community, and the importance of EDI in workplaces, while learning more about pursuing a career in games or interactive digital media. Lotus 8 Esports, a locally based professional esport organization, will also be taking part in panel discussions around professional competition, and running workshops promoting physical and mental health exercises. Schools interested in participating are encouraged to register promptly, as registration will remain open until Friday, May 17. Don't miss this opportunity for your students to showcase their skills and expand their knowledge in the dynamic world of esports. The Manitoba School Esports Association extends its deepest gratitude to the sponsors and supporters whose generosity has made this event possible: Red River College Polytech; Manitoba First Nations Education Resource Centre; Manitoba Esports Association; Lotus 8 Esports; Epson Canada; Lenovo Canada; MAETL; Logics Academy; Valley Fiber; Payworks; Merlin; Big Brothers Big Sisters of Winnipeg. Join us at the Scholastic Esports Expo 2024 for an unforgettable experience that combines the thrill of competition with the pursuit of knowledge. For more information and to register, visit www.msea.gg

Contact: Richard Roberts

Email: media@msea.gg

MSEA: Esports Influencer of the Month

In the vibrant world of esports, where passion, dedication, and mentorship converge, we shine a spotlight on an exceptional individual who has left an indelible mark on the scholastic esports scene in Manitoba. Meet James Young, an amazing educator and a driving force behind the success of young gamers. As the “Manitoba Esports Influencer of the Month,” James exemplifies the spirit of mentorship, sportsmanship, and community building.

James Young, a dedicated teacher at Kelvin High School in Winnipeg, Manitoba, has been a pivotal figure in shaping the esports landscape for over a decade. His commitment to nurturing young talent extends beyond the classroom, as he actively contributes to the growth and development of esports across the province.

James’s coaching prowess has propelled several teams to provincial esports championships. His strategic insights, motivational leadership, and unwavering support have inspired countless students to reach their full potential. Whether it’s League of Legends, Rocket League, or Super Smash Bros, James’s guidance has been instrumental in achieving victory on the virtual battlegrounds.

Beyond coaching, James selflessly dedicates countless hours to the provincial esports board. His tireless efforts ensure that the infrastructure supporting scholastic esports remains robust and inclusive. From organizing tournaments to advocating for esports in education, James’s passion knows no bounds.

James isn’t just a coach; he’s a mentor. His genuine care for his students transcends the game, fostering character development, teamwork, and resilience. Through victories and defeats, James instills values that extend far beyond the digital realm. His impact resonates not only with aspiring esports athletes but also with the broader community.

As we celebrate James Young as the “Manitoba Esports Influencer of the Month,” we recognize his unwavering commitment, his ability to inspire, and his role in shaping the future of esports in Manitoba. Thank you, James, for being a beacon of excellence and a guiding light for the next generation of gamers.

Language, Culture, and Truth and Reconciliation in Esports 

 Grade 7/8 students from Mahpiya Hdega (Dakota Plains) School in the Manitoba First Nations School System recently participated in a Minecraft Education design challenge which asked them to work in teams to collaborate, think critically, communicate, and execute a design of a unique and new school esports logo!

 Students first discussed the economic boom of the Esports industry internationally, in the United States, and recently in Canada, and what titles are currently played by middle years schools participating in the Manitoba Schools Esport Association (MSEA). Students also talked about indigenous gamers in the industry, like "Marmar", Marlan Weekusk from Onion Lake Cree Nation, and "Moose Tree Gaming", Jon-Ross Merasty-Moose from Manitoba, who represent some of the few indigenous gamers online in Canada. 

 Students in Natasha Hunter's Grade 7/8 classroom first brainstormed ideas about what is essential to Dakota youth regarding language, culture, and history. Arbor, regalia, the seven teachings, and the medicine wheel were just some of the ideas generated. Then, students searched and looked at traditional sports and esports logos from professional teams, paying attention to their design features and listing those separately. Their job was to incorporate items from both lists into their esports logo, using materials available in Minecraft Education. Still, first, they tested designs on graph paper and kept in mind that their creations needed to be pixilated and collaborated in teams to construct their unique creations. 

 After bringing each student's design to be voted on by the entire school, Kennice and Felicity were voted the winners. Kennice and Felicity shared, in their own words, their choices:

 "Flowers remind me of the beadwork on regalia, lanyards, mocassins, and keychains. The colours that we picked for the background represent the Northern Lights. Our entire logo is a Dream Catcher, with feathers hanging with beads. We included grandmother moon as well. In the outline of the dreamcatcher, we used the four colours of the medicine wheel (yellow, red, white, and black)"

 Kennice and Felicity's teacher, Natasha Hunter, was thrilled at the potential of integrating Dakota culture and technology through digital game-based learning. 

 Mrs. Hunter stated, "During our thought process of creating the logos for Dakota Plains School, all the students were engaged and gave so many great ideas. Some students incorporated the Dakota Language, and some students used sacred animals. Each student was involved from brainstorming to the very end of designing their logo. The students who won the logo contest are two of our timid students. Watching them express their artistic ability and describe what it means to them has shown and taught me how important technology within the classroom is for all learners. The grade 7/8 class is looking forward to joining esports very soon." 

 Joan-West Smoke, principal of Mahpiya Hdega School, recently purchased video game hardware so that Dakota Plains students can participate in future MSEA seasons as she understands the value and benefits an Esports program can offer students in her indigenous community and the available career pathways, as result of participation in esports like graphic design, shout casting, audiovisual, etc... "After a hosting an esports tournament of our own, we feel confident that students will be able to compete at the Manitoba Scholastic Esports Expo put on by MSEA in May and students can thrive in the gaming environment, surrounded by like-minded youth. However, this will also allow our students to take pride in where they come from, taking confidence from something they enjoy, like gaming and pairing that with pride in being indigenous and Dakota."